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Post by vinea on May 4, 2005 22:17:20 GMT
The dice gods respond: 10, 15, 14, 11, 14, 16
Pretty good. No 18's but no sucky stats either.
Oddly, the D&D dice roller doesn't have the option for 4d6 count highest 3 which you'd think would be one.
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Roll(4d6)+0: 5,3,2,1,+0 Total:11
Roll(4d6)+0: 6,6,1,3,+0 Total:16
Roll(4d6)+0: 1,5,6,3,+0 Total:15
Roll(4d6)+0: 2,4,5,2,+0 Total:13
Roll(4d6)+0: 5,5,2,4,+0 Total:16
Roll(4d6)+0: 6,6,4,2,+0 Total:18
NOTES ------------------------- This field records your latest roll at its top.
Modified results that would produce a number less than one display as one.
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Post by vinea on May 4, 2005 22:26:52 GMT
Character Name: Martin D'Zuden Character Race: Human Character Class: Rogue/Fighter Alignment: NG Deity: ? Size: Medium Gender: M Age: 19 Height: 5' 10" Weight: 180 lb Eyes: Brown Hair: Brown Skin: Light Character Region: ?
Level: 1/0 Experience points: 0 Experience points needed for next level: 1000
Strength: 11 Dexterity: 16 Constitution: 14 Intelligence: 14 Wisdom: 10 Charisma: 15
AC: 15 Armor Type: Leather
Speed: 35
HP: 8
Initiative Modifier: +3
Base Attack Bonus: +0 Melee BAB: +0 Ranged BAB: +3
Saving Throws: Fortitude: +2 Reflex: +5 Will: +0
Skills: stat bonus + ranks + misc bonus [bonus type] = total
Languages:
Feats:
Open Minded - 5 Skill Points Dash - when wearing light or no armor, +5 ft to speed
Gear and items: (qty) Item [weight] - comment
Total Gear Weight Carried:
Weapons: (qty) Weapon [weight] - Comment
Total Weapon Weight Carried:
Total Armor Weight Carried:
Total weight carried:
Magic items:
Treasures:
Racial Abilities:
Pp: Ep: Gp: Sp: Cp:
Jewelry: Gems: Art: Other:
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Notes:
A youngish soldier looking type in worn but well care for gear. Slightly above average in height, he looks reasonably fit and alert but there's something about the eyes that don't fit with the youthful face.
History: <Spoilered - Highlight to read>
Martin grew up in <city> in the poorer section of town. Seeing no future ahead he answered the call for new recruits at a fair. After serving as a crossbowman for three years, the mercenary company he had joined was disbanded after a successful "last stand" that left too few survivors to carry on.
It's not that they WANTED to make a last stand but with no retreat and the fact that <humanoid monster> eat their captives there wasn't much choice and everyone was "highly motivated" to win. Or at least be eaten when dead.
Tired of the soldier's life, having seen far more action than the recruiter promised, he's moved on to try his hand at adventuring.
Design Notes:
Dash - Why dash? I don't need to outrun the dragon...I just need to outrun you. Actually, I'm hoping the extra movement lets me to get flank attacks off a little easier.
STR 11 - Sucky sucky. If I get any points they go here to get it to 13. I like Combat Expertise.
CHA 15 - Why CHA? Because I wanted to be pretty. Smart money would have swapped this stat into STR or CON. Still might. 16 CON would be nice depending on bonus points. Rogues get blown up regularly if I recall correctly.
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