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Post by mrpeabody on Aug 5, 2014 22:38:21 GMT
I don't consider "Korean Grinder" = RPG. My boring day in Archeage
I tended my the ducks, chicken, geese, sheep and goats on my main farm. I have been playing beta servers and ignoring them so some were hungry and some were sick due to my neglect. Same with my plants, a percentage had wilted so I had to give some extra care before I could harvest them. Once I got the farm in order I started doing some more of the storyline quest to get gildas for an underwater farm. This guy had not done a quest since his mid teens and he is lvl 32 now. He will run a few now though becasue the best way to get gildas is to do the storyline quests. You can also do the foreign trade runs for gildas , but they take longer if you are doing them solo and have more risk involved.
S far on this character I have a house which I had the choice of half a dozen designs for, placed it in the open world right next to a river and a "airport" with the crafting vendors close by. The I decorated with furniture placed wherever I though it looked best and some of which I bought and some of which is crafted. I decided to put a rustic rail fence around the property and the borders are planted in which ever flower is selling the best on the Auction house that day. I worked with a lady in our guild who was leveling her Alchemy by growing mushrooms and peanuts for her on part of my farm and she in return crafted me a oil that I needed to construct my "farmers workstation". I can sell or rent this property using in game tools to someone who was not quick or smart enough to snag their own for ingame gold if I so wished to.
With my little clipper ship I have smuggled tradepacks into foreign ports, fought off a attack on my clipper by a hostile player and explored an area of ocean where there had been a recent pirate attack to see if any tradepacks had fell into the water. I have also used it to find and explore islands offshore and get a peek at the northern continent. The only one of those activities that was remotely quest related was my first tradepack smuggling run. The ships in the game are a blast. I hope to one day get a merchant ship or a dedicated fishing boat, but that is way down the road.
One day just for the hell of it I decided to see if I could fly my glider completely across a zone. I did managed to do so with only one landing. In the process I discovered the tower of Nuier which I went back to a day or so later to explore, it has no purpose, no mobs, and no treasure except to make you wonder what the fuck that is down there. I think I got a title from it but not even sure of that. However I bet I am one of the few that have discovered it and climbed to the top. The only way to get to it is by glider and it is way off the beaten path. That is just a few of the things available ingame, beats the shit out of following some silly quest chain for the ring of whatever or spending Friday night doing the assbiter raid for the 4th time in month hoping that I win the roll for silly piece of gear that will be outdated when they patch in the next raid. But that is just my opinion
If this isn't a RPG you show me one
From an article on MMORPG.com
www.mmorpg.com/gamelist.cfm/game/572/feature/8779/page/2
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Post by FrithRae on Aug 18, 2014 18:09:48 GMT
Great for you.. Yes, the first two paragraphs you described sound entirely boring to me, and yes grindy. I also didn't do the Farm in WoW for the same reason, in case you're wondering . The third one involved PVP which I don't like. I already stated, I do not like PVP games. And the fourth one I can do in every game I'm already playing. FLy off the map and find stuff that's not marked and no one knew about... great! Its great you like it; I'm happy for you. But it wouldn't be my cup of tea. I know you seem to be offended by that or something, but really its OK. I'm glad you're having fun.
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Post by mrpeabody on Aug 22, 2014 12:47:19 GMT
I don't consider "Korean Grinder" = RPG. I know I wouldn't enjoy this game, at all - but I'm glad to hear the Labor Resources mini-game is just that, for certain things, not all things. I just don't care about PVP at all. *shrugs* nevcer did say what MMO's do you consider a RPG? AS far as AA goes, why do you consider it a korean grinder. Even a casual player can hit max level in 2 weeks or so. By level 10 you will have a rowboat, horse, hang glider and a small farm. By level 15 to 20 you can have either a small house or a clipper ship. Once at max level you can work for larger ships, larger houses, better gliders or even a submarine. Yeah there are plenty of things you can "grind", just not the endless raid grind for equipment you seem to prefer. I am just bore to tears by the paint by numbers follow the breadcrumbs to endless raids gear grind that the MMO industry has deemed to be a RPG. Have fun in your endless raids Frith and keep telling yourself that grinding for the uber gear of the month is a RPG
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Post by FrithRae on Aug 25, 2014 17:22:38 GMT
any particular reason you went back and answered the same post you already answered, at length...
Instead of responding to the most recent post you didn't respond at all too?
=D
Seems like you wanted to get in some more personal ranting and bashing... and you couldn't do that by quoting the post that said, "I'm glad you're having fun with it, its just not my cup of tea." Going on to make statements about what you THINK I'm doing gaming these days - which are actually entirely wrong.... I've not raided in like... uh... two years.
And since its a rant forum - I'll add, (as you felt obliged to insult me again after my nice and friendly post..), "Two thumbs up for that sign of maturity!"
Again, you seem to be taking it very personally and getting all worked up enough to insult me - because I don't want to play a game you enjoy and I had the audacity to try and say why... *chuckles*
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Post by mrpeabody on Aug 30, 2014 14:50:08 GMT
Have fun in WoW or whatever other 90 day wonder you are playing.
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Deleted
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Post by Deleted on Aug 30, 2014 18:27:36 GMT
"Again, you seem to be taking it very personally and getting all worked up enough to insult me - because I don't want to play a game you enjoy and I had the audacity to try and say why... *chuckles*"
Fascinating isn't it? Huh... Odd how that works sometimes. I could understand it if it was his game.
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Post by mrpeabody on Aug 31, 2014 18:20:04 GMT
"Again, you seem to be taking it very personally and getting all worked up enough to insult me - because I don't want to play a game you enjoy and I had the audacity to try and say why... *chuckles*" Fascinating isn't it? Huh... Odd how that works sometimes. I could understand it if it was his game. might just be me but I am bored shitless with the typical MMO?RPG these days, and I don't think I am the only one. Look at the two latest Wow clones. ESO and Wildstar. ESO is pretty much dead in the water and Wildstar is considering server merges already since it's population nose dived afrer launch. I also find it funny that some consider speaking the truth an insult. In particular when I wasn't aware I was even insulting anyone, talk about taking it personal lol. All I have done is point out that the typical MMO released is idiot proof. Roll any class, pick from what ever limited ability trees offered for that class. Follow the exclamation points and use the map pointers from quest to quest, dungeon to dungeon, raid to raid. Oh and you can Google the quest/raid is that is not enough help for you and do the old paint by numbers praying for the random number generator to allow you to win that piece of armor/weapon. In most themepark MMO's, you max out your character, and with the (usually) large amounts of gold or plat you earn as max-level player, you simply buy a few dozen large stacks of materials off of the AH. Then you sit down and grind a crafting profession to max level in one weekend Please tell me if you think I am wrong but ask that you point out the flaws in my hypothesis, don't just fall back on deflection and ad homs. Now in AA you can do the same thing with the exception of raids and raid gear, just prepare to be bored shitless just like what happened in ESO and Wildstar and all the other WoW clones. Take a look at the XFire top 100 games and in MMO's and WoW is just about the only conventional western MMO in there. Lots of firsdt person shooters, GWII which is sort of a anti WoW game, EvE and a few oriental inspired games like Aion, Rift etc I think the average player in NA/EU expects to reach level-cap, be fully geared and have mastered a few crafting professions within 2 months of launch. Any longer than that and the game quickly becomes labelled as "excessively grindy". Now you can level pretty fast in AA but if mastering the crafting system and getting your gear just right is going to take forever. Whatever I hope you have fun in whatever game you are enjoying, no game is for everyone. I am just glad to have one that I consider a challenge for a change instead of another coat of paint on WoW In most themepark MMO's, you max out your character, and with the (usually) large amounts of gold or plat you earn as max-level player, you simply buy a few dozen large stacks of materials off of the AH. Then you sit down and grind a crafting profession to max level in one weekend. That master level crafting thing in a month just isn't going to happen in this game. If tyhat defines a Korean grinder so be it. Just me but I believe in risk vs reward and effort put forth, not instant gratification
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Deleted
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Post by Deleted on Aug 31, 2014 21:48:26 GMT
I don't think Frith (or I) were attacking your opinions regarding a novel style of gameplay that you and many others find fun. Frith was simply saying that it didn't sound like her type of game. You then attacked her opinion, to which she (and I) expressed confusion and amusement that you got so bent out of shape about someone else's opinion regarding a game you like.
I'm (and probably Frith as well) am glad you like Archeage. The industry needs more games that don't conform to standard WoW gameplay, that is for sure. Doesn't mean everyone will like every game just like they don't now. Also means people don't like it (and those that do) will (and rightly so) express their opinions for and against these games.
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xaeris
Apprentice of Rant
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Post by xaeris on Sept 1, 2014 0:19:36 GMT
Wildstar made the mistake of going after the "Hardcore Elite" crowd.
You see, there's always this vocal minority on every MMORPG's official forums (if there are any) going "OMG THIS GAME IS TOO EZZZZ!!!!!!!!!!!!!!!"
And they will whine and whine and whine and whine how everything is too easy.
So, Wildstar goes "OK guys you REALLY want the Vanilla WoW days back? Here you go. You gotta attune for everything, it takes forever to get anything, etc etc etc."
Then the hardcore elite went "YAY!"
Then after a month or two they go "Meh... this is taking too long to get anything." and then they unsub. Some die-hard fans will keep playing, but you see, the game forgot to include a casual mode. Casuals are what make MMORPGs possible; they far, far, far outnumber the hardcore elites. Your average joe with 40hr/week jobs who just wants to log in and have a little fun after he gets home from work, eats his supper and has 2-3 hours in an evening for gaming. Or your college kid who has a couple hours between classes and studies and enjoys computer gaming. Those are the guys that keep the game running with their sub money (for sub based games). They will want to have fun in the game, but they can't be dumping great gobs of time into it because their lives (and responsibilities of such) do not allow it.
The guys who can sink 40 hours per week into a game are by far the minority. For an MMORPG to succeed and stay alive, it has to have, among other things, a draw for casual players. WoW does this, and does it well: there's tons of casual content. There's also hardcore content, despite what the vocal "hardcore elites" will say (most of them fail to achieve even half of the Heroic Raid Clears, which is why I used quotes; they're the "false" Hardcore Elite).
MMORPGs need to have casual content, they need to have a good world to do stuff in, the UI/combat system/crafting system needs to be robust, the game just needs to be fun and not punishing to play. There needs to be a variety of stuff to do in the game when you have no goals or you are burnt out on working towards your current goals, there needs to be multiple goals for you to achieve (but the game has to actually let you reasonably reach those goals and provide more for when you do).
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Post by mrpeabody on Sept 1, 2014 17:58:24 GMT
The guys who can sink 40 hours per week into a game are by far the minority. For an MMORPG to succeed and stay alive, it has to have, among other things, a draw for casual players. WoW does this, and does it well: there's tons of casual content. There's also hardcore content, despite what the vocal "hardcore elites" will say (most of them fail to achieve even half of the Heroic Raid Clears, which is why I used quotes; they're the "false" Hardcore Elite). MMORPGs need to have casual content, they need to have a good world to do stuff in, the UI/combat system/crafting system needs to be robust, the game just needs to be fun and not punishing to play. There needs to be a variety of stuff to do in the game when you have no goals or you are burnt out on working towards your current goals, there needs to be multiple goals for you to achieve (but the game has to actually let you reasonably reach those goals and provide more for when you do). I have no experience with Wildstars game play, like WoW the graphics just really turn me off. I do know it's population dropped dramatically simply from reading the boards and yes I do use XFire as a metric also. I do agree with everything in the quote part though. All games have a grind. Most have a gear grind which is attainable through repetitive large scale group play known as raids. I find the scripted nature of these events boring beyond belief after years of doing them over and over in EQ2, LOTRO, SWTOR etc. As far as I know the raid had it's origins in EQ1 and was perfected in WoW. Back to my "korean grinder" AA. For the most casual player level10 you can have a small house, rowboat, hang glider, small farm and a horse within 10 hours of beginning the game. After that there are many other mini goals. medium and large houses, upgraded gliders, large farms, several varieties of ships including a submersible. The big grind is the crafting disciplines but the grind is very rewarding since crafted gear is far better than anything quested. I am not going to even try and explain the crafting here, lets just say that there are 10 levels and it is really the grind from hell. Each to their own of course and this is just my opinion but anyone that attempts to play the game as quest grind is really going to hate it. Anyone that does not want to group up from lvl 30 on will hate the PvP aspect. Anyone that wants to be a one man army and master of all the crafting disciplines will also hate it. Anyone that tries to play it as a quest grinder will hate it, that in itself will turn away a large part of the MMO crowd. The game has to be played as a RPG to be enjoyed. It has tons of tools in it that allow for that. You can make your character entirely unique skil and stat wise. You can mix and match professions and play styles as much as you want or go the min/max route it is up to you. The game will reward smart play and punish the stupid. That is what I really like the most about it and why it will most definitely never be labeled a WoW killer. just my 2 cents and also my last post on this subject
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