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Post by Darkwater on Apr 26, 2008 20:43:32 GMT
hehe, now that's pretty funny.
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Post by maddwarf on Apr 27, 2008 1:02:03 GMT
I just saw a post on the boards about Microsoft Virtual PC 2007 that is a free virtualization software for Vista that might let me play. Funny they have to create a whole program just to let Vista be used with some older programs. umm sorry Virtual machine software does not currently support 3d hardware at all. The best any Virtual PC program can do is a standard SVGA card. But you will get no 3d acceleration and therefore cannot run a game like HZ in MS Virtual PC 2007. None of them in fact will allow you to play a game at this time. there are better games than to waste time on HZ.
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Post by vinea on May 5, 2008 1:27:10 GMT
Horizons is my part-time job, so I'm not worried about it paying my bills. And no, nobody expects to make 75k a year off of it. But we enjoy it and its good to see it alive and doing well. Heh...so M69 = Horizons and VI = Near Death Studios? Well have fun. Seems like the NDS guys do. At the end of the day, it's still a MMO with ardent players that pay to play.
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Post by Deth on May 12, 2008 21:25:22 GMT
Blight has been updated with Delta 140 which includes the following additions, changes, and fixes:
* Additions o Bristugo is now a valid destination from the Training Island gates. o Genevia's destination pads are now valid from the main Genevia Gate. o New spell formula, Primal Health, is now available as loot. o New spell formula, Gift of Velocity, is now available as loot.
* Changes o Demon Flurry (the weapon) now does greater base damage, has increased hoard and coin value. o Demon Flurry (the buff) will now buff Dexterity by +150, extra attacks will do maximum damage and attacks have a greater chance of hitting. o Demonskin Staff now has increased hoard and coin value, has increased stats o Demonogii now has increased hoard and coin value, will give a greater percentage of damage done back at health, and will do greater base damage. o Ceremonial Shield and Scale are now attune-on-equip o The Rare Arbotus Squirrel trophies renamed to Rare Arbotus Squirrel Toe so they are more consistent with other trophies. o Dragon adventurers will now gain 9 points per level in Primal and Tooth&Claw. o Breeze, Quickening Breeze, and Rejuvenating Breeze are now on shared timers with themselves. o Valkor, Reklar, Son of Gigaroth, Fafnir, Daknor and Gruk will now all spawn more frequently. o Removed the chance for Valkor's Bone Guards to drop parts of the Valkor epic items. o Cleaned up Chieftan Bulok's treasure tables o Jewelry Set items will again drop as loot. o Bristugo is now a valid destination from the Morathaven Gate. * Fixes o Fixed the damage reduction on Dire Wolf Alphas and Mani. o Fixed Jewelry Socket to apply to dragon_scale_head instead of claw. o Destination pad in Sanctuary Bay is now named properly o Druids, Monks and Spiritists will now gain the Ingenuity ability every 20 levels. o Dragon Fishing range is now the same as the Fishing Pole range. o Dire Wolf Alphas will spawn slightly less often and in fewer regions to keep them in line with being a more rare spawn. o Cobalt Golem Fragements have a greater chance of dropping now. o Reworked Valor and Vigilance quests to be one quest rather than multiple. o Reworked the treasure tables on Urgat the Wicket. o Urgat the Wicked will now spawn with better regularity. o Corrected the speed reduction on the Mithril-Marble Helian cargo disk. o Corrected the greet step in "Dragon Crafter Task: Craft 15 Mithril Bars" o Blight Anchor near Old Oaks has disappeared. o Fixed the majority of spawn regions where Max Quantity was greater than Max Number. Regions like this would cause mobs to disappear before they could be looted, or occasionally despawn before they could be killed. (Some regions still need to be fixed, but require the area to be looked at to fix other errors as well.) o Giant Chickens will no longer drop armor and weapons as loot. o Moved the Kion Militia quest series to the "quest bucket" system so that the quest icon will appear over npc heads. o Drain Strike ability now uses the Primal skill o Fangs of Fury will now properly give a 5% reduction in delay and recycle. o Fixed the description on the technique "Spell: Burning Damage I"
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Post by Deth on May 12, 2008 21:26:30 GMT
Have to love the Dragon love. I guess there had to give us the new health spell to help balance the healing nerf. Glad for the skill increase, means I can drop some T&C training points.
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Post by FrithRae on May 12, 2008 21:43:27 GMT
Do we know any of the details on the two new spells?
And what were we getting before in T&C and Primal (if anything?) per level?
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Post by maddwarf on May 13, 2008 2:17:09 GMT
*shakes head*
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Post by Pharcellus on May 13, 2008 3:44:46 GMT
8 per level before
Healing nerf?
Still doesn't address the stat issues. Stats contribute a great deal to combat, and bipeds can max at all stats at 10/level with relative ease, let alone the 10/level skills.
Gift of Velocity? Is that an augmentation line spell? Why?
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Post by AA0 on May 13, 2008 11:52:19 GMT
Dragons are so butchered in their current form I don't know what they are really attempting to accomplish. Whats the point? You give them more skill and they become even more uber for almost no work, you don't let them and they complain they can't max everything for no work. Dragons needs to be overhauled just as badly as the rest of biped combat, but they don't have the balls to do it... and every bit of "content" they put in will suffer horribly because of that.
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Post by FrithRae on May 13, 2008 14:57:59 GMT
woa we're uber?
huh...
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Post by Deth on May 13, 2008 17:46:04 GMT
I misunderstood the recycle link. It is by spell not across all three spells. So I thought if you cast breeze refreashing brized started to recycle. I was corrected. It is across tiers of spell. So no not a nerf.
The Velocity is Gift of speed that effects flying. Primal Health is a single target heal. It is a copy of the most basic heal. The t1 heals like 20 hp or something someone told me. I would have to go look up the spell. At first I thought it was the raise health buff but was corrected.
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Post by Pharcellus on May 13, 2008 20:25:57 GMT
Dragons are so butchered in their current form I don't know what they are really attempting to accomplish. Whats the point? You give them more skill and they become even more uber for almost no work, you don't let them and they complain they can't max everything for no work. Oh, bullshit. No one ever fucking said anything like that. Pointing out a problem and why it is a problem is not the same thing as asking for shit on a mithril platter. Fine, GIVE ME ACCESS TO THE GODDAMN CLASSES! I will level them up just like any uberped. Once you get one biped adv class to 100 that is remotely efficient at combat, it doesn't take nearly as long for every subsequent class, esp when you can go tagging along with a guildie to farm XP. I helped one of my uberped guildies get 8 levels from 52 to 60 in a couple outings. That's with her ridiculous rating penalty of around 200. What work are we talking about here anyway? It keeps going back to the old problem that bipeds CAN achieve anything, and Dragons simply CAN NOT. PERIOD. EVER. It was a brainless design flaw from the get-go. You build a game system that is hugely open-ended for all races/classes, save for one, then spend years correcting that oversight with bandaids, except it never really gets corrected. People still complain. Wow. No wonder there. The whole fucking game needs to be scrapped and refactored from scratch, IMO, but it won't happen. So, some other game which is FIXED that looks and smells a lot like Istaria will probably eat its lunch. All new content already suffers horribly from uberped balance issues. Outside of the Vengeance scale issue, there's very little concern over balancing content for Dragons, because they are still only average adventurers.
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Post by AA0 on May 14, 2008 15:38:14 GMT
Farming and power leveling might not used to take long, but it does now, or at least when I left when EI took over. But that really isn't the point. Everything is so horribly designed why are they even bothering to fix it? And when they do fix anything the change is so easy and quick you have to wonder. Dragons need their own versions of classes, but nothing as lame as what the devs would have put in. Why they keep wasting time on this crap when they could have already sat down and planned out how to overhaul the system... I mean most of it is there, they just need adjusting, enhancing and filling in the gaps. I bet anything there still is no plan, and they'll never learn. They'll keep creating more bullshit and shoveling it into another pile, then move to that pile and shovel it back. I guess you can't expect much from a bunch of people that still don't really know the game and haven't actually leveled up.
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Post by maddwarf on May 14, 2008 23:54:06 GMT
Vitrium is fighting one battle right now
its never going to get many more players than it has now. Its never ever not for one micro second even going to have a sliver of a chance of recapturing the 35K subscribers it had at launch. Vitriums best option now is to fight the battle that keeps it as a SMALL viable niche game.
I certainly wouldn't be relying on istaria to be a capital generator for vitrium and one has to wonder why they even bother. Till then the crap will be moved around in various patches that contain the word fix in it 95 percent of the time while its small but loyal playerbase continue to chirp.. wait and see !! istaria is gonna hit it big soon !!
not going to happen and vitrium knows it.
must be some kind of passion for them.
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Post by Deth on May 15, 2008 0:30:45 GMT
Yes that is what they have said over and over. They know it will never be more then a nitch game, but they love it and do it as a hobby. We that play know this.... for the most part anyway.
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